Step 4: Enter the code for the map you want to play. Type in (or copy/paste) the map code you want to load up. (Reminder: The map code for SCP – Containment Breach is 7978-0903-9494) Step 5: Play the map! Simply repeat this process any time you want to load up a new map. An SCP's Object Class is determined by a number of factors, but the most important factors are the difficulty and the purpose of its containment. Primary Classes. These are the most common Object Classes used in SCP articles, and make up the bulk of the objects. Safe-class SCPs are anomalies that are easily and safely contained.
All anomalous objects, entities, and phenomena requiring Special Containment Procedures are assigned an Object Class. An Object Class is a part of the standard SCP template and serves as a rough indicator for how difficult an object is to contain. In universe, Object Classes are for the purposes of identifying containment needs, research priority, budgeting, and other considerations. An SCP's Object Class is determined by a number of factors, but the most important factors are the difficulty and the purpose of its containment.
These are the most common Object Classes used in SCP articles, and make up the bulk of the objects.
Safe
Safe-class SCPs are anomalies that are easily and safely contained. This is often due to the fact that the Foundation has researched the SCP well enough that containment does not require significant resources or that the anomalies require a specific and conscious activation or trigger. Classifying an SCP as Safe, however, does not mean that handling or activating it does not pose a threat.
For a complete list of Safe-class articles on the site, click here.
Euclid
Euclid-class SCPs are anomalies that require more resources to contain completely or where containment isn't always reliable. Usually this is because the SCP is insufficiently understood or inherently unpredictable. Euclid is the Object Class with the greatest scope, and it's usually a safe bet that an SCP will be this class if it doesn't easily fall into any of the other standard Object Classes.
As a note, any SCP that's autonomous, sentient and/or sapient is generally classified as Euclid, due to the inherent unpredictability of an object that can act or think on its own.
For a complete list of Euclid-class articles on the site, click here.
Keter
Keter-class SCPs are anomalies that are exceedingly difficult to contain consistently or reliably, with containment procedures often being extensive and complex. The Foundation often can't contain these SCPs well due to not having a solid understanding of the anomaly, or lacking the technology to properly contain or counter it. A Keter SCP does not mean the SCP is dangerous, just that it is simply very difficult or costly to contain.
For a complete list of Keter-class articles on the site, click here.
Thaumiel
Thaumiel-class SCPs are anomalies that the Foundation specifically uses to contain other SCPs. Even the mere existence of Thaumiel-class objects is classified at the highest levels of the Foundation and their locations, functions, and current status are known to few Foundation personnel outside of the O5 Council.
For a complete list of Thaumiel-class articles on the site, click here.
Neutralized
Neutralized SCPs are anomalies that are no longer anomalous, either through having been intentionally or accidentally destroyed, or disabled.
For a complete list of Neutralized-class articles on the site, click here.
The following Object Classes are sub-classes that supplement the object's primary (or former) classification.
Explained
Explained SCPs are commonly articles about anomalies that are completely and fully understood to the point where their effects are now explainable by mainstream science or phenomena that have been debunked or falsely mistaken as an anomaly.
For a complete list of Explained-class articles on the site, click here.
Esoteric/Narrative Classes
Esoteric Object Classes, also occasionally referred to as Narrative classes, are Object classes that do not fall into any of the above sections. They are generally only used once and are created to further the narrative in a particular SCP. It is highly recommended that SCPs use one of the standard Object Classes listed here. While some authors choose to introduce exceptions to these rules, they are only very rarely done and need to justify their existence and placement. Many site members will downvote for non-standard Object Classes if used without merit.
For a comprehensive list of Esoteric Object Classes and the articles that use them, click here.
Decommissioned
Decommissioned SCPs are an Object Class that was used by senior staff in the past to not only delete unwanted articles but place them in a sort of 'Wall of Shame' to serve as examples of what not to do. This Object Class is not used anymore.
Decommissioning articles is not done anymore, partly because such heavy-handed edits by SCP staff are no longer allowed and partly because decommissioning ended up backfiring. See the History of the Universe Hub for more historical information about Decommissioned SCPs and their usage in the past.
What is the Locked Box Test?
The Locked Box Test is an informal guideline used to determine an object's most appropriate Object Class. It goes like this:
- If you lock it in a box, leave it alone, and nothing bad will happen, then it's probably Safe.
- If you lock it in a box, leave it alone, and you're not entirely sure what will happen, then it's probably Euclid.
- If you lock it in a box, leave it alone, and it easily escapes, then it's probably Keter.
- If it is the box, then it's probably Thaumiel.
Note that as a special consideration, something that is autonomous, alive, and/or sapient is almost always at least Euclid-class. That is, if you lock a living thing in a box and forget about it, it will eventually suffocate or starve to death, and that's not a good outcome. Something that is intelligent could also end up being smart enough to outwit its containment procedures and/or stop cooperating with the Foundation's attempts to contain it, making it more dangerous than it otherwise might be.
What if I find an SCP that is the wrong Object Class?
The Object Classes are intentionally left vague as to not limit the author's creative freedom; a rigid, defined system of classes might hinder an author's ability to write the way they would want to, and as such multiple proposals to create better-defined systems in the past have been turned down by SCP Wiki staff.
If you find an SCP article that you feel might be inappropriately classified, feel free to raise discussion on the topic and see what other community members think. If the explanation is not to your satisfaction, then feel free to express your opinion on the matter and vote accordingly on the page.
If an SCP is very dangerous should its Object Class be higher?
No, danger does not really affect an SCP's Object Class. As has been reiterated several times above this, an item's Object Class is more based on the difficulty of containment rather than the danger it otherwise poses. For example, a button that can destroy the entire universe when it's pressed would be safe, whereas a cat who randomly switches places with another cat anywhere on earth would be considered Keter.
If you have any other questions about Object Classes, feel free to ask in the discussion.
Download high school of the dead. I've finished going through the Light Containment area and I'm trying to get into the Heavy Containment Area. I flipped the switch in the surveillance room and my Omni-Card opened the door from LCZ into the little intermediate room, but to get into HCZ there's a keypad requiring an access code. The Heavy Containment Zone is the second zone encountered in the game. It is preceded by the Light Containment Zone and followed by the Entrance Zone. It is strictly used for containment of high level SCP objects, such as SCP-106 and SCP-049. Due to this, it is constructed with a distinctive rudimentary style, abundant with grimy tunnels and catwalks. Rebuilt scp-012 room in blender to assign names to all model parts and make it easier to work with, fixed door being blocked off Blocked vent off from skybox and added lighting to 173opt, fixed light bleed from other room due to lights being in ceiling.
How to beat SCP:CB1) You will first start the game, make sure you grab the gas mask and lvl 1 keycard to get you going
2) Keep a look out for 106/173 for they can spawn ANYWHERE.
3) Later in game, you will find SCP-914, make sure you found a lvl 2 card so you can enter
4) While using SCP-914, you are an open target to SCP-106, so move around a lot and if he does come, be prepared.
How To Get Scp Containment Breach
5) After using SCP-914 to pimp up your items, carry on to the Light Containment Zone.6) In most causes, SCP-106's containment room can be found. So try to contain him!
7) Look around for important equipment and still, keep a watch for 173 or 106.
Cheats For Scp Containment Breach
Scp Containment Breach All Door Codes
At some time, you will come to SCP-106's maintenance tunnels, but if you have already
contained him there will be no problem, just look out for 173.
Scp Containment Breach Code Access
9) And again, at some point you will reach SCP-096's sever room, just flick the switch's to 'Generator', thenin the small room flick it to 'Main'. Then you can get out but ALWAS keep your eyes to the celling/floor
to avoid being killed.
10) When you reach the entrance zone, make sure you have a lvl 5+ keycard.
11) When you reach the electricity center, always go into it. Flick the door control the opposite way it is.
12) After your done that, if you want a Gate B ending, you would of had to found SCP-079 and try to reach it again.